KRISTRUN FRIDRIKSDOTTIR 3D MODELLER | RIGGER
Email [email protected]
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VITA:
2017 Barbie Video Game Hero, Rainmaker, Vancouver, Canada - 3D Modeller
2015 Cataract, app, Touch Surgery, London, UK - 3D Modeller, Animator, UV's
2015 Orbital Floor Reconstruction, app, Touch Surgery, London, UK - 3D Modeller, UV's
2015 TKR, app, Touch Surgery, London, UK - 3D Modeller, UV's
2014 Goodyear – Made to Feel Good, commercial, Electric Theatre Collective, London, UK – 3D Modeller, UV‘s
2013 PlayStation PS4 – This is for the players, commercial, Electric Theatre Collective, London, UK – 3D Modeller
2013 Aisha & The Shell, short film, San Francisco, CA, USA – 3D Modeller, TD Rigger
2012 Hugvilla, short film, San Francisco, CA, USA – 3D Modeller
2010 Alphabet Connect, IPad game, Tinker Heavy Industries, San Francisco, CA, USA - TD Rigger
2008 Sprint Superbowl Billboard commercial, PDI, San Francisco, CA, USA - 3D Modeller & Rigger
2008 Sprint Cell phone commercials, PDI, San Francisco, CA, USA - 3D Modeller
2008 Jelly Belly commercial, PDI, San Francisco, CA, USA – 3D Modeller, shaders, lighting, rendering
2004 Líkaminn, PC Flash game, Fjölbraut Breiðholt, Reykjavik, Iceland – Flash Programmer
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Experience:
Jan 2016 - 3D Modeling Artist - Rainmaker, Vancouver, Canada
May 2016 • Worked with a team creating all the 3D modeling for Barbie Video Game Hero movie. Modeling
characters, assets and environments as well as set building.
Feb 2015 - Creative Scientist – Touch Surgery, London, UK
Aug 2015 • Worked as a 3D hard surface modeller and organic anatomical modeller creating apps used to train
surgents to perform surgeries. Responsible for preparing for upcoming modules, creating 3D
anatomy required for each procedure, as well as medical instruments and equipment.
Sept 2014 - 3D Modeller & Rigger – Blue Castle Productions Ltd, London, UK
Dec 2015 • Created new modells and rigs, as well as upgrades to previously modelled and rigged work being
used for kids program that is re-airing.
Sept 2013 - 3D Modeller – Electric Theatre Collective, London, UK
Aug 2014 • Collaborated with a team of CG artists to create high res 3D models for UK TV commercials.
Including multinational companies; PlayStation and Goodyear.
Oct 2011 - Rigging Lead, “Aisha & The Shell” animated shortfilm, San Francisco CA, USA
present • Responsible for rigs, hair dynamics and ncloth. Create demos to teach new, relevant techniques.
Expediting workflow. Assist with creation of models and textures as needed.
Aug 2008 - Workshop & Support Instructor – Academy of Art University, San Francisco CA, USA
May 2012 • Taught online and onsite workshops, including; 3D Modelling, blendshapes, Texturing, UV‘s,
Rigging, shading and lighting. Worked with diverse personalities and varying learning styles,
including special needs, and nonfluent English speakers.
Aug 2010 - Rigging TD – Tinker Heavy Industries, San Francisco CA, USA
Dec 2010 • Created educational video game content for mobile platforms. Responsible for all TD rigging work,
specifically rigging in Maya and set ups in Unity. Creating all the rigs for the video games;
Alphabet Connect and Little Red (cancelled). Worked remotely, in cross functional team.
Jan 2010 - Teacher Assistant, Academy of Art University – San Francisco CA, USA
Dec 2010 • Responsible for leading a classroom of 20 students. Teaching sculpture and modeling demos,
tutorials and techniques. Assigning weekly homework and grading. Classical figure sculpture.
Sep 2010 - 3D Modeller, Hugvilla shortfilm, San Francisco, CA, USA
Nov 2010 • Created the 3D models used for a visual effects shortfilm, Hugvilla. Responding to feedback and
implementing changes expeditiously, to meet and exceed client requests and expectations.
May 2008 - 3D Modeller & Rigger – PDI, San Francisco, CA, USA
Aug 2008 • Worked in a team to create billboards ads and TV commercials, for companies such as Sprint and
Jelly Belly and Billboard advertising for the 2008 Superbowl game . Responsible for Modelling,
shaders, texturing, UV’s, lighting and rendering high resolution, hard surface models.
______________________________________________________________________________________________
Software:
• Maya, Z-Brush, Mudbox Adobe Creative Suite, Flash, Key Shot, Unity. • PC / Mac / Linux.
• MEL, Python, nCloth, Hair Dynamics.
______________________________________________________________________________________________
Education:
2008 - 2011 MFA Fine Art: Figure Sculpture Academy of Art University San Francisco, CA, USA
2005 - 2008 BFA Animation & Visual Effects Academy of Art University San Francisco, CA, USA
2001 - 2004 A-Level I.T. Junior College Fjölbraut Breiðholt, Iceland
______________________________________________________________________________________________
Letters of recommendation available upon request
2017 Barbie Video Game Hero, Rainmaker, Vancouver, Canada - 3D Modeller
2015 Cataract, app, Touch Surgery, London, UK - 3D Modeller, Animator, UV's
2015 Orbital Floor Reconstruction, app, Touch Surgery, London, UK - 3D Modeller, UV's
2015 TKR, app, Touch Surgery, London, UK - 3D Modeller, UV's
2014 Goodyear – Made to Feel Good, commercial, Electric Theatre Collective, London, UK – 3D Modeller, UV‘s
2013 PlayStation PS4 – This is for the players, commercial, Electric Theatre Collective, London, UK – 3D Modeller
2013 Aisha & The Shell, short film, San Francisco, CA, USA – 3D Modeller, TD Rigger
2012 Hugvilla, short film, San Francisco, CA, USA – 3D Modeller
2010 Alphabet Connect, IPad game, Tinker Heavy Industries, San Francisco, CA, USA - TD Rigger
2008 Sprint Superbowl Billboard commercial, PDI, San Francisco, CA, USA - 3D Modeller & Rigger
2008 Sprint Cell phone commercials, PDI, San Francisco, CA, USA - 3D Modeller
2008 Jelly Belly commercial, PDI, San Francisco, CA, USA – 3D Modeller, shaders, lighting, rendering
2004 Líkaminn, PC Flash game, Fjölbraut Breiðholt, Reykjavik, Iceland – Flash Programmer
______________________________________________________________________________________________
Experience:
Jan 2016 - 3D Modeling Artist - Rainmaker, Vancouver, Canada
May 2016 • Worked with a team creating all the 3D modeling for Barbie Video Game Hero movie. Modeling
characters, assets and environments as well as set building.
Feb 2015 - Creative Scientist – Touch Surgery, London, UK
Aug 2015 • Worked as a 3D hard surface modeller and organic anatomical modeller creating apps used to train
surgents to perform surgeries. Responsible for preparing for upcoming modules, creating 3D
anatomy required for each procedure, as well as medical instruments and equipment.
Sept 2014 - 3D Modeller & Rigger – Blue Castle Productions Ltd, London, UK
Dec 2015 • Created new modells and rigs, as well as upgrades to previously modelled and rigged work being
used for kids program that is re-airing.
Sept 2013 - 3D Modeller – Electric Theatre Collective, London, UK
Aug 2014 • Collaborated with a team of CG artists to create high res 3D models for UK TV commercials.
Including multinational companies; PlayStation and Goodyear.
Oct 2011 - Rigging Lead, “Aisha & The Shell” animated shortfilm, San Francisco CA, USA
present • Responsible for rigs, hair dynamics and ncloth. Create demos to teach new, relevant techniques.
Expediting workflow. Assist with creation of models and textures as needed.
Aug 2008 - Workshop & Support Instructor – Academy of Art University, San Francisco CA, USA
May 2012 • Taught online and onsite workshops, including; 3D Modelling, blendshapes, Texturing, UV‘s,
Rigging, shading and lighting. Worked with diverse personalities and varying learning styles,
including special needs, and nonfluent English speakers.
Aug 2010 - Rigging TD – Tinker Heavy Industries, San Francisco CA, USA
Dec 2010 • Created educational video game content for mobile platforms. Responsible for all TD rigging work,
specifically rigging in Maya and set ups in Unity. Creating all the rigs for the video games;
Alphabet Connect and Little Red (cancelled). Worked remotely, in cross functional team.
Jan 2010 - Teacher Assistant, Academy of Art University – San Francisco CA, USA
Dec 2010 • Responsible for leading a classroom of 20 students. Teaching sculpture and modeling demos,
tutorials and techniques. Assigning weekly homework and grading. Classical figure sculpture.
Sep 2010 - 3D Modeller, Hugvilla shortfilm, San Francisco, CA, USA
Nov 2010 • Created the 3D models used for a visual effects shortfilm, Hugvilla. Responding to feedback and
implementing changes expeditiously, to meet and exceed client requests and expectations.
May 2008 - 3D Modeller & Rigger – PDI, San Francisco, CA, USA
Aug 2008 • Worked in a team to create billboards ads and TV commercials, for companies such as Sprint and
Jelly Belly and Billboard advertising for the 2008 Superbowl game . Responsible for Modelling,
shaders, texturing, UV’s, lighting and rendering high resolution, hard surface models.
______________________________________________________________________________________________
Software:
• Maya, Z-Brush, Mudbox Adobe Creative Suite, Flash, Key Shot, Unity. • PC / Mac / Linux.
• MEL, Python, nCloth, Hair Dynamics.
______________________________________________________________________________________________
Education:
2008 - 2011 MFA Fine Art: Figure Sculpture Academy of Art University San Francisco, CA, USA
2005 - 2008 BFA Animation & Visual Effects Academy of Art University San Francisco, CA, USA
2001 - 2004 A-Level I.T. Junior College Fjölbraut Breiðholt, Iceland
______________________________________________________________________________________________
Letters of recommendation available upon request
kristrunfridriksdottir_cv.pdf | |
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